
using UnityEngine;
using System.Collections;
using Simulation.Framework;

namespace Easy.Game2d
{
    public static class PanelName
    {
        #region  panelname
        public static PanelContent _startPanel = new PanelContent() { panelPath = "Panels/UIStartPanel", panelType = PanelType.normal };
        public static PanelContent _dialoguePanel = new PanelContent() { panelPath = "Panels/UIDialoguePanel", panelType = PanelType.normal };
        public static PanelContent _levelPanel = new PanelContent() { panelPath = "Panels/UILevelPanel", panelType = PanelType.normal };

        public static PanelContent _pagePanel = new PanelContent() { panelPath = "Panels/UIPagePanel", panelType = PanelType.normal };
        public static PanelContent _playStatePanle = new PanelContent() { panelPath = "Panels/UIPlayStatePanle", panelType = PanelType.normal };
        public static PanelContent _storePanel = new PanelContent() { panelPath = "Panels/UIStorePanel", panelType = PanelType.normal };
        public static PanelContent _setPanel = new PanelContent() { panelPath = "Panels/UISetPanel", panelType = PanelType.normal };
        #endregion

    }
}
